| | Type | Name | Arguments | | - | - | CObjHndl | m_xFighter |
| - | - | CObjHndl | m_xEnemy |
| - | - | CObjHndl | m_xLastMinRangeTarget |
| - | - | CObjList | m_xFailedEnemyList |
| - | - | CGameTime | m_xActionStart |
| - | - | CGameTime | m_xLastTick |
| - | - | CGameTime | m_xLastEvent |
| - | - | string | m_sState |
| - | - | string | m_sFoodName |
| - | - | vec3 | m_vFoodPos |
| - | - | int | m_iFoodOwner |
| - | - | bool | m_bRetryFollowEnemy |
| - | - | real | m_fDuration |
| - | - | bool | m_bInTransport |
| - | - | bool | m_bAttackScape |
| - | - | vec3 | m_vAttackPos |
| - | - | vec3 | m_vLastAttackPos |
| - | - | bool | m_bEnemyDead |
| - | - | bool | m_bTicked |
| - | - | int | m_iFollowCounter |
| - | - | bool | m_bFollowed |
| - | - | bool | m_bNoUserBerserkerMode |
| - | S | int | ms_iCount |
| - | - | int | m_iID |
| X | - | void | constructor | (
) |
| X | - | void | destructor | (
) |
| X | - | ref CFight | op_Assign | (
ref CFight ) |
| X | - | void | AddSubState | (
^CState p_pxSub ) |
| X | - | ^CState | FindSubStateRecursive | (
string p_ksrName ) |
| X | - | ^CState | FindTopSubState | (
string p_ksrName ) |
| X | - | ^CFSM | GetFSM | (
) |
| X | - | ^CStateFactory | GetFactory | (
) |
| X | - | string | GetName | (
) |
| X | - | ^CState | GetParent | (
) |
| X | - | ^CState | GetSubState | (
int p_iIndex ) |
| X | - | bool | IsParentOf | (
^CState p_pxSub ) |
| X | - | bool | IsSubOf | (
^CState p_pxParent ) |
| X | - | int | NumSubs | (
) |
| X | - | void | RemSubState | (
^CState p_pxSub ) |
| X | - | void | SetFSM | (
^CFSM p_pxFSM ) |
| X | - | void | SetFactory | (
^CStateFactory p_pxFactory ) |
| X | - | void | SetName | (
string p_sName ) |
| X | - | void | SetStateClassID | (
TStateClassID p_kxrStateClassID ) |
| - | - | void | USLOnEnter | (
^CState p_pxFrom , ^CState p_pxTo ) |
| - | - | void | USLOnLeave | (
^CState p_pxFrom , ^CState p_pxTo ) |
| X | - | void | USLOnSubChange | (
^CState p_pxFrom , ^CState p_pxTo ) |
| - | - | void | USLOnTick | (
int p_iTime ) |
| X | - | void | DumpState | (
) |
| X | - | void | Load | (
^CUOFReaderNode p_pxReaderNode ) |
| X | - | void | OnPostLoad | (
) |
| X | - | void | Save | (
^CUOFWriterNode p_pxWriterNode ) |
| X | - | bool | IsUserCommand | (
) |
| X | - | void | TaskEndProtector | (
) |
| X | - | void | PayBack | (
) |
| X | - | void | SetUserCommand | (
bool p_bUserCommand ) |
| X | - | void | SetCivil | (
bool p_bCivil ) |
| X | - | ref bool | IsCivil | (
) |
| X | - | bool | Break | (
) |
| X | - | void | ActionCanceled | (
) |
| X | - | void | ActionSucceeded | (
) |
| X | - | void | UpdateAggressionPos | (
CObjHndl p_xHndl ) |
| X | - | void | UpdateAggressionPos | (
CObjHndl p_xHndl , bool p_bForce ) |
| X | - | bool | OnActionEnd | (
bool p_bBroken ) |
| X | - | void | Skip | (
) |
| X | - | void | EndTask | (
) |
| - | S | vec3 | GetAdoptedDest | (
vec3 p_vPos , vec3 p_vDest , real p_fOffset ) |
| - | S | vec3 | GetLookAtRot | (
vec3 p_vPos ) |
| - | - | vec3 | UseComplexGundlachAlgorithm | (
vec3 p_vPos , real p_fOffset ) |
| X | - | CObjHndl | GetEnemy | (
) |
| X | - | void | SetNoUserBerserkerMode | (
bool p_bValue ) |
| X | - | bool | GetNoUserBerserkerMode | (
) |
| X | - | void | Init | (
CObjHndl p_xFighter , CObjHndl p_xEnemy , vec3 p_vPos ) |
| - | - | void | Penetrate | (
^CFightingObj p_pxFighter , ^CFightingObj p_pxEnemy ) |
| - | - | void | CheckFoodAbility | (
^CFightingObj p_pxEnemy , ref string p_rsFoodName ) |
| X | - | void | UpdateEnemy | (
CObjHndl p_xEnemy , vec3 p_vPos ) |
| X | - | void | ResetFollowTimer | (
) |